Apple’s Mac App Store to Open on 7 January

Remember the date. It’s either the beginning of a revolution in app deployment, or the first embrace of the python that will become Apple’s gripping control on which software you are permitted to sully any of their devices with.

[quote]AUCKLAND, New Zealand – 17 December 2010 – Apple® today announced that the Mac® App Store(SM) will open for business on Friday, 7 January. By bringing the revolutionary App Store experience to Mac OS® X, the Mac App Store makes discovering, installing and updating Mac apps easier than ever. The Mac App Store will be available in 90 countries at launch and will feature paid and free apps in categories like Education, Games, Graphics & Design, Lifestyle, Productivity and Utilities.

“The App Store revolutionised mobile apps,” said Steve Jobs, Apple’s CEO. “We hope to do the same for PC apps with the Mac App Store by making finding and buying PC apps easy and fun. We can’t wait to get started on 7 January.”

The Mac App Store lets you browse new and noteworthy apps, find out what’s hot, view staff favourites, search categories and read customer ratings and reviews. Like on iPhone®, iPod touch® and iPad™, you can purchase, download and install apps in just one click and start using them immediately. Purchased apps can run on all of your personal Macs and updates are delivered directly through the Mac App Store so it’s easy to keep all of your apps up to date. The Mac App Store is available to Mac OS X Snow Leopard® users as a free download through Software Update.

Mac developers set the price for their apps, keep 70 percent of the sales revenue, are not charged for free apps and do not have to pay hosting, marketing or credit card fees. To find out more about developing for the Mac App Store visit developer.apple.com/programs/mac.[/quote]

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2 Comments

  1. The concept behind these app store things is fine, it’s all the hidden baggage that goes with them that’s the problem.

    Steam is actually pretty good as far as buying games goes but introduces pretty major baggage – like not being able to sell that $100 game you just bought and didn’t like on TradeMe (because the license is permanently bound to your steam account). And what happens to the licenses you paid for if/when the app store is discontinued at some point?

    Apple’s reputation for added baggage is pretty bad (eg rejecting apps that compete with their own). I’m guessing the Python scenario outlined above is probably more likely.

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